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Ingenium awards $15K to winners of its Innovation Challenge

by CM Staff   

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The Ingenium Innovation Challenge brought together over 90 post-secondary students from across the STEAMB (Science, Technology, Engineering, Arts, Mathematics, Business) landscape to compete and collaborate across 20 teams.

The six members of Artifice, the winning team of the inaugural Ingenium Innovation Challenge, stand with a check of the $15,000 cash prize. (CNW Group/Ingenium)

OTTAWA — Ingenium – Canada’s Museums of Science and Innovation announcesc the winning team of the inaugural Ingenium Innovation Challenge. After a weekend of collaboration to develop a digital product in the Digital Innovation Lab at the Ingenium Centre, the winning team, Artifice, was awarded $15,000 along with dedicated funding and mentorship guidance to further develop their proof-of-concept into a marketable, educational product for youths, under the theme of climate action that will be made available for the public in the Fall/Winter 2023.

The Ingenium Innovation Challenge brought together over 90 post-secondary students from across the STEAMB (Science, Technology, Engineering, Arts, Mathematics, Business) landscape to compete and collaborate across 20 teams. Each presented an innovative and creative digital prototype designed to inspire Canadian youth aged 9-12 (grades 4-7) on actions they can take in their everyday lives to help mitigate the impacts of climate change. Following a panel discussion, on-site mentorship, and an intense and inspiring 72 hours of hard work, the weekend culminated with an award ceremony to announce Artifice as the winning team. Their proposed game offers users the opportunity to make small changes with big impacts on climate change. The cross-platform application invites players to explore environments in Canada from coast to coast as an animal character and learn about the threats to their survival due to climate change. Through gameplay, they have the power to change the habits that are ruining their habitat.

The winning team includes –
Amanda Hicks, Algonquin College, Technical Writing
Ana Fryek, Algonquin College, Game Development
Karen Mendoza, Algonquin College, Graphic Design
Ken Hicks, Algonquin College, Game Development
Laura Salisbury, Algonquin College, Graphic Design
Michel Pennington, Algonquin College, Graphic Design

Ingenium looks forward to building on the overwhelming interest and support for this event in the coming years. They are looking to continue relationships with their key partners and collaborators to expand their programming nationally, and amplify its impact in the coming years.

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